![]() Since many of the levels we saw were massive, this looks to be a great solution for finding an enemy with a minimal amount of wandering. While playing in multiplayer levels, gamers can bring up a top-down radar view of the area to quickly locate enemies and structures. ![]() Outdoor scenes show off hills, mountains, and gorges found in its HERC counterpart, and the engine can use weather events like rain and snow. Instead of waiting for the game to load a massive outdoor map, the game just moves along with out pause.Īlso, rather than looking at the fog or pop-up of mountains in the distance, the game renders scenes with sharp backdrops for miles. Our first impression is that Tribes seamlessly uses indoor and outdoor areas to show off the power of the game's engine. And there are numerous additions to the title that could gain the game a loyal following once it's released later this year. ![]() After seeing it demo'd for us at E3 - in a crowded room with other games buzzing away - we finally got to sit down today, talk to the developers, and take the game for a spin.įor fans of the Starsiege universe (which began as Earthsiege), Tribes breaks away from its HERC history and is now a first-person action/shooter that is surprisingly fun to play. ![]() One of the more pleasant surprises at E3 had to be the announcement of Sierra/Dynamix's Starsiege: Tribes.
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